Use this as a discovery map, not an API guarantee. A Verified row supports the narrow purpose stated; check its native signature, return shape and lifecycle before using it.

Filter the symbol map

30 symbols
Symbol Category Purpose Evidence Context / lifetime risk Status Details
BigWorld.callbackRuntimeSchedule client-thread work after a delay.Many current callers.Returned handle and owner must survive until firing.Verified Lifetime-sensitiveCallbacks
BigWorld.cancelCallbackRuntimeCancel scheduled work by handle.Many current cleanup paths.Store the exact live handle; cancellation is owner cleanup.VerifiedCallbacks
BigWorld.timeRuntimeRead the client/engine time domain used by current systems.Current callers plus historical contract.Do not mix with wall-clock or server time.VerifiedRuntime
BigWorld.serverTimeRuntimeRead the server-synchronized time domain.Current account, avatar, and gameplay callers.Meaning belongs to the active connection/context.Verified Context-sensitiveRuntime
BigWorld.getFPSDiagnosticsRead native frame-rate diagnostic values.Returns an indexable Math.Vector4; inspect its components before selecting a value.Return shape is build-sensitive.Verified Build-sensitiveNative helpers
BigWorld.wg_getClientStatisticsDiagnosticsExpose native client-statistics data to owning diagnostics/controllers.Current Avatar, statistics helper, and mode-controller callers.Payload keys and units are private.Verified Build-sensitiveNative helpers
BigWorld.playerContextReturn the current login/account/avatar player entity.Extensive current callers and lifecycle firing sites.Type and identity change across login, lobby, battle, and teardown.Verified Context-sensitiveArchitecture
BigWorld.entitiesEntitiesAccess the current entity collection.Current entity and battle callers.Membership follows area of interest and entity lifetime.Verified Lifetime-sensitiveEntities
BigWorld.entityEntitiesLook up an entity by engine object ID.Current battle and component callers.A numeric ID does not keep an entity alive.Verified Lifetime-sensitiveEntity model
BigWorld.cameraCamera & projectionRead or replace the active engine camera.Current Avatar, replay, and camera-control callers.Global replacement is invasive; restore only owned state.Verified InvasiveCamera
BigWorld.cameraSpaceIDCamera & projectionRead or change the camera's space association.Current Avatar/offline-space callers plus historical contract.Must match a live space and owning camera mode.Verified Space-sensitiveCamera
BigWorld.projectionCamera & projectionAccess projection state used by camera and screen conversion code.Current input/camera callers.Valid interpretation depends on current camera and viewport.Verified Context-sensitiveProjection
BigWorld.targetCamera & projectionAccess engine targeting state.Current Avatar and control-mode callers; historical surface differs by member.Callable result and singleton attributes are not interchangeable.Verified Build-sensitiveLegacy context
BigWorld.isKeyDownInputQuery current native key/button state.Current Avatar, input, and command-mapping callers.Physical state does not grant input ownership over chat/modal UI.Verified Context-sensitiveInput
BigWorld.windowSizeRenderingRead the current native render-window size.Current vehicle/camera and Wulf UI callers.Different from authored UI scale and panel surface size.VerifiedDisplay state
BigWorld.loadResourceListBGResourcesLoad a resource list asynchronously.Current battleground/resource callers plus historical callback contract.Completion can outlive entity, space, or view owner.Verified Lifetime-sensitiveResources
BigWorld.ModelResourcesCreate an engine-managed model from resource paths.Current battle visual callers plus historical model contract.Creation may load synchronously; model lifetime needs an owner.Verified Lifetime-sensitiveModels
BigWorld.addModelResourcesAttach an unowned model/attachment to the world scene.Current selectable-camera and combat-equipment callers.Global scene ownership requires paired removal.Verified InvasiveModels
BigWorld.delModelResourcesRemove a model previously attached to the scene.Current cleanup callers paired with addModel.Use the same live model owner/space.VerifiedModels
ResMgr.openSectionResourcesOpen a virtual resource as a section-like tree.Many current arena, account, configuration, and GUI callers.Path success does not prove framework readiness or cache freshness.Verified Build-sensitiveResMgr
BigWorld.spaceLoadStatusSpaces & collisionInspect native loading progress for a space.Current battle listener, hangar-space, and offline-mode callers.Requires the correct live space; status is not full entity/UI readiness.Verified Space-sensitiveSpaces
BigWorld.collideSpaces & collisionPerform a collision query in a world space.Current minimap callers plus historical tuple contract.Space and return structure must be verified for the exact query.Verified Space-sensitiveCoordinates
BigWorld.worldDrawEnabledRenderingRead or change global world drawing state.Current Avatar, offline-map, and helper callers.Process/global render state; pair mutation with restoration.Verified InvasiveDisplay state
BigWorld.graphicsSettingsRenderingEnumerate native graphics-setting descriptors.Current presets, memory, and graphics utility callers.Descriptors and option metadata are build-sensitive.Verified Build-sensitiveNative helpers
BigWorld.getGraphicsSetting / setGraphicsSettingRenderingRead or stage a native graphics option.Current settings, preset, and scene callers.Use the settings owner for validation, apply/revert, and restart requirements.Verified InvasiveDisplay state
BigWorld.LatencyInfoDiagnosticsExpose native latency samples used by timing/UI owners.Current Avatar, shot, and gun-rotation callers.Tuple/vector indexes and units are private and build-sensitive.Verified Build-sensitiveNative helpers
BigWorld.wg_getPreferencesFilePathPersistenceLocate the active client preferences file.Current dossier and persistent-cache callers.Helper spelling and path behavior require target-build verification.Verified Build-sensitiveStorage
BigWorld.fetchModelResourcesHistorical background model-fetch helper.Historical BigWorld reference; no current Python callers found.Availability and callback signature are unconfirmed.Historical VerifyLegacy API
BigWorld.memUsedDiagnosticsHistorical native memory diagnostic.Historical BigWorld reference only in this audit.Availability, unit, and meaning are unconfirmed.HistoricalLegacy API
BigWorld.reloadTexturesResourcesHistorical texture-reload diagnostic/development helper.Historical BigWorld reference only in this audit.Invasive and not a general cache invalidation guarantee.Historical InvasiveInvalidation

How to verify a symbol

  1. Find a current client call site.
  2. Inspect its arguments, result, and owning context.
  3. Test availability at the exact lifecycle point where your mod will call it.
  4. Prefer a higher-level service when one exists.
  5. Fail independently when the symbol is optional.