“Vehicle” can mean static configuration, an owned inventory item, an arena participant, a live entity, or a result row. These representations do not share identity or lifetime.
Primary ownershipStatic data, account inventory, arena, entity space, or
results payload
Readiness anchorDepends on the representation
Version sensitivityVerify private names per client build
Representation chain
| Representation | Lifetime | Examples of available data |
|---|---|---|
| Type descriptor / compact descriptor | Across sessions and battles | Nation, class, tier, modules and tags |
| Inventory vehicle | Account cache synchronization | Ownership, loadout, progression and appearance data |
| Arena vehicle record | Current arena | Player, team, vehicle ID, type and roster metadata |
| Live vehicle entity | Current spawn in loaded space | Health, transform, appearance and replicated properties |
| Battle result record | Result payload | Final statistics and outcome |
Choose the correct key
- Compact descriptor: stable identity for a vehicle configuration or inventory lookup.
- Vehicle type name: human-readable internal semantic key, useful for configuration when verified.
- Inventory ID: account-owned item identity; not a battle vehicle ID.
- Arena vehicle ID: participant identity inside one arena only.
- Entity ID: live world object identity; it can disappear and be replaced.
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